TEAMWORK pursues a special approach: EMERGENCY is a game series that is widely known in end user circles and is well established in the market. It is based on an extensible simulation environment that realistically models physical effects or human behavior, for example. Scenarios are not fixed, but result from the effects between elements of a starting situation. TEAMWORK uses another decisive advantage: The game is supported by a community that is already actively creating scenarios and even carries out adaptation developments. TEAMWORK connects this "world" with a portal for the exchange of information across information systems and organizations. The basis for this are products established in the domain of hazard prevention, which are adapted to this completely new application.
While the application is obvious in training, TEAMWORK will also directly contribute to a fast reaction to crisis events. To this end, individual components of the Serious Game solution - such as the simulation of natural events - will be applied across the board, including in the field, and extraordinary solution options will be found, tested and used by means of "wisdom of the crowd" and "out-of-the-box" thinking.
TEAMWORK thus aims at an innovative solution to increase the security of citizens, which combines the use of information technology, the training of the emergency services, the game-based knowledge transfer to the population and new forms of decision support in complex situations and makes existing potentials usable.